|
graphic design 1
|
|
icon | symbol
|
|
Gerald Bellmore, threaded fasteners |
Ryan Connell, power tools |
Brian Galderisi, animals |
Mallory Kender, sewing |
Katharine Long, making cupcakes |
Nicole Reid, lightbulbs |
Sarah Whitling, western theme |
Kyle Wilson, fishing |
Dee Zorio, women's apparel |
|
Choose 10 objects, subjects, actions and through a progression of thumbnail sketches simplify them to their purest form. Conceptualize. Reduce the visual information - translate an action into an abstract visual form. Be inventive. Use as few lines and details as possible. Experiment with different angles, perspective, positive/negative space and abstractions until you discover a strong visual solution.Ê Use visual resources to research what an object looks like and/or how it might function. Work with tracing paper, draw your ideas. Scan in your sketches and refine in Illustrator. Using your strongest sketch/solution to create a final black and white graphic for each visual. Consider the scale of the elements in your graphic and how they will be transformed if you reduced or enlarged it. Uniformity. Look at magazines, text books, web sites or computer application toolboxes for examples of visual icons. Consider how or where your graphic marks might be used. Who is your audience? Keep all of your sketches. Work systematically. |
|
|
|